According to cybersecurity firm NortonLifeLock, 75% of gamers in India have had a gaming account compromised by a cyberattack.
Around 35% of them discovered harmful software on a gaming device, and 29% discovered unauthorized access to an online gaming account.
During the Covid-19 pandemic, more than six out of ten gamers stated they began gaming.
Around 60% of those polled stated their gaming time has grown as a result of the outbreak.
The Harris Poll polled 703 Indian adult gamers for the 'Norton Cyber Safety Insights Report: Special Release - Gaming & Cybercrime' in 2021. More than four out of five people who were victims of a cyberattack stated they were financially harmed, with an average loss of $7,894. Gamers are also willing to conduct activities that may jeopardize their own or others' security in order to get a competitive advantage, according to the report. According to the study, two out of every five gamers said they would hack into the account of a friend, family member, or romantic partner if they knew it would give them a competitive advantage, and 56% said they would exploit a game's loophole or bug if they knew it would give them a competitive advantage.
Approximately 48% would contemplate paying to gain control of another user's gaming account, 46% would consider installing cheats on their gaming account or device, and 39% would consider hacking into a random player's gaming account. More than one-fifth of gamers have been duped into compromising their personal security, either by installing malware on their computer (28%), or by disclosing account information online (26 per cent).
Furthermore, one out of every five gamers has been doxed, which means that their personal information has been stolen and broadcast or published publicly online without their permission.
Our analysis demonstrates that online gaming is not all about fun and games," stated Ritesh Chopra, Director Sales and Field Marketing, NortonLifeLock, India & SAARC Countries.
To prevent becoming subject to a cyberattack, we must take safeguards in the virtual world to protect the information we exchange."
As our poll revealed, over half of respondents are concerned about hidden fees and in-game currency, characters, or other goods being lost or stolen when they play online games" (fees, 60 per cent; in-game items, 58 per cent).
In these trying times, it's critical to keep informed about the hazards that could jeopardize your safety and privacy in this complicated digital environment," Chopra concluded.