C versus C#: A Comparison

C and C#, like C and C++, sound alike; however, the two vary.

 

C Features

C was developed in Bell Laboratories approximately 1969 by Dennis Ritchie for a new version of Unix. C is thereby older than its successor, C#. C is driven by a fixed set of items, "items" being used generally. Thus, the more code in C exists, the more operations on existing items exist. Procedure also supercedes design concerns and data concerns in C, giving users more control over what is done in C. That is, C aims to control what happens more than how procedure happens. Therefore, C possesses a meandering form: it can consist of any number of steps to achieve a goal, more so than newer languages, including C#. This also means C lacks the ability to bundle features into one unit, e.g. water and gas are not part of category home. Also, home can neither change its items, e.g. add food to water and gas, nor pass water or gas onto another category, e.g. utilities. C is thus not based upon items with states and behaviors. C forces users to work with details and also lacks automatic Garbage Collection, or the ability to free up space by reallocating memory when items with state and behavior are no longer needed. Deploying malloc() and free() are mandatory for freeing space, meaning space liberation is manual and thus takes longer in C. Despite these missing features, C is viable the more function is a concern, and is less likely to be hacked given the smaller pool of users C has when compared to C#.

 

C# Features

C#, pronounced "C sharp", was developed by a Microsoft team commanded by Anders Hejlsberg in 2002 and was made to compete with  programming language Java. Based on C, C# is driven by items with states and behaviors. It can, for example, change a category's items, e.g. add rent to category home, bundle items together inside a category, e g. place water and gas inside home, and pass items to another category, e.g. clone water and gas to utilities. C# is thus data-driven: it builds new items atop older ones. C# is also thus designed to make functions tedious. However, C# integrates graphics and style to make reading easier, similar to Microsoft Powerpoint. This makes C# more visually dynamic than C, and thereby easier to use: less time is spent squinting at text. Garbage Collection is managed automatically with Common Language Runtime, which separates items with states and behavior into heaps. Heap 0 is for newer items with states and behavior, or objects; heaps 1 and 2 are for those objects that last longer in a program. This saves resources, including time and effort, managing space manually. C# is thus more viable if inheritance is a concern, compared to C, and is more likely to be hacked given a larger user pool.

 

Sources:

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7.https://www.google.com/amp/s/www.freecodecamp.org/news/a-guide-to-garbage-collection-in-programming/amp/. Retrieved 27 February 2022.

8.https://www.techopedia.com/definition/3214/class-java. Retrieved 27 February 2022.

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10.https://www.tutorialspoint.com/difference-between-c-and-cplusplus. Retrieved 24 February 2022.

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