Patch Notes for Valorant 4.08, Episode 4, Act 3 Release Date, and Fade Gameplay

Riot Games is ready to release Valorant Episode 4, Act III. The new Valorant season is set to premiere on April 27 at 2 p.m. BST. The new season is available now, along with version 4.08, which includes a new character and Battlepass. The Battlepass, of course, includes a slew of additional goodies, including the SYS Vandal, SYS Axe, and Hue Shift Phantom. More information and early patch notes are available below.

Fade is a Turkish agent who, like fellow scout Sova, is capable of locating opponents.

Haunt is her major ability, which allows players to throw an orb that discloses the location of enemy agents in its line of sight.

Fade also has a creature ability called Prowler that hunts for enemy agents and momentarily blinds them. Fade's Seize ability can also briefly immobilize foes.

The Episode 4, Act III Battlepass, on the other hand, will set you back 1,000 VP and include a free version.

The Ragna-Rock Out Buddy, the Look Behind You Spray, the UltraBright Torch Buddy, and the Yellows on Rails Player Card are all available for free.

The developers aimed to make a skinline that appealed to as many fans as possible, according to producer Laura Baltzer.

"With the.SYS line, players who have been with us since the beginning may recognize a new spin on an old favorite.

"There's a Vandal, Bucky, Sheriff, Stinger, and Melee in this line." The Coalition: Cobra skinline is a more grounded version of our main skinline for this pass. Finally, Hue Shift is for those who can't determine whether they want to equip a pink or blue weapon."

Riot Games has disclosed some upcoming improvements for Jett in the patch notes. Jett's Tailwind and Dash have both been tweaked.

Tailwind...

• After a brief wait, pushing the ability key opens a 12-second window in which Jett is enabled to dash on the next button press.

• Whether she sprints or the window expires, her Tailwind charge is lost, but it can be reclaimed with two kills.

Dash...

• We want her to keep as much aggressive offensive power as possible while reducing her defensive offensive power.

• In general, we want Jett to have her power moments and be able to dash, but we also want viable counterplay for Jett players to be more strategic with their skills.

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