3 Trends Changing the Video Game Market
Over the past year and a half, we have expanded the reach of the video game market. Specifically, it shows how enterprises can shape strategies to leverage innovation ("Strengthen cloud strategies with video game innovation and lesson games: Cloud-leading, continuous improvement." See). And innovation).
The survey reveals three trends that need attention in any industry.
1. How to make the software. It is increasingly seen that games are made up of pre-made parts rather than custom code. For the last decade, this trend has been going on, but we are beginning to reach another turning point. While some great games still benefit, Unreal Engine and Unity have become industry standards, simplifying game development. Traditional mobile game space game developers have more pre-built modules (both open source and proprietary) from cloud players (provided by AWS, Azure, GCP) and specialized providers (Beamable, etc.) I'm starting to use it. These services include identity management between players, DDoS protection, and even matchmaking feature management. There's still some work to be done to integrate it into the developer workflow (see Unity and Unreal Engine integration) and create a compelling financial model. Still, we're more embracing this development pattern. Ultimately, software developers want to create software and create compelling experiences. They don't want to waste time rebuilding the engine.
2. How to distribute the software. This, in particular, means where the game is heading. With streaming games (Xbox Cloud Gaming, Stadia, Luna, PS Now, etc.), cloud streaming platforms allow players to try hardware-driven experiences previously everywhere, blurring the line between mobile and mobile experiences. Become. Console / computer. While there are still many challenges facing the game flow, we expect continued investment in the game library and performance range over the next five years. This has a downstream impact on adjacent technologies such as VDI (Virtual Desktop) and peripherals. An exciting example of this is from Microsoft, where Xbox GameCloud and GamePass provide a console-like quality experience through a web browser, provide flexibility in powering the game, and allow users to now have a local Xbox. Make it available as an Xbox. Sauce. Combined with new technologies such as NVIDIA DLSS (AI-driven resolution enhancement), this flexibility of power supplies offers new possibilities for distributed execution and rendering. The lessons learned from these low latency experiences can be applied to make high-performance virtual work accessible from anywhere.
3. How will the software ecosystem grow? Games as a service evolve into games as a platform. Over the last decade, games have pioneered Pioneer's "free play" or "free play" model and refined it into a "game as a service" model. An early version of the game will be released and will be constantly updated after that. But now, game developers have realized the value of the parallel ecosystem, the content developed by the players. The best example today is Roblox-for 15 years, personal content creators have created a development-friendly ecosystem that allows them to formalize financial incentive offers. Other developers are taking full advantage of this. I want to take advantage of no content/value creation flyers. Xbox announced support for this concept at E32021 and is also beginning to see new examples of AAA publishers working on it (e.g., with Battlefield Portal, a no-code engine for gamers to create and share custom game methods. Electronics Arts). .. Enterprise technology isn't alien to the above trends. Still, the hiring and monetization models that emerged from the gaming industry are worth it. As the competition for enterprise platforms intensifies, platforms with the most valuable ecosystems and the most consumer-friendly strategies outperform the competition in face-to-face assessments. The gambling industry, which has a market value of over $ 100 billion, has room for the rest to experiment. We will consider the gaming and entertainment industry further.