Warhammer Invasion the Card Game: Deck Building Strategies

While glancing through cards attempting to choose what to place into your deck being wowed by significant expense cards is simple. The difficulty is without the perfect proportion of minimal expense cards the large canines won't ever see play.


You really want a sensible measure of cards that cost 3 or fewer assets with only one dedication image on the board. Our play bunch has named these First Turn Cards(FTC's)*.


To make a reasonable deck you really want to have an enormous groundwork of minimal expense cards to permit you to begin acquiring cards and assets early. For this reason cards like Warp stone Excavation(a zero expense unbiased help card that gives 1 sledge) are on the limited rundown.


Warp stone Excavation is a free sledge that when played early can net you 5 - 7 assets or cards inside the extent of a game. Minimal expense cards are tremendous in assisting you with fostering a board presence before your rival. The following is my Dark Elf/Undead Deck I anticipate taking to Gen Con for the competition. This deck works off forfeiting its own units for impacts so it has a smidgen more minimal expense than most, yet it actually fills in as a genuine model.


Units(number x expense + unwaveringness, intense signifies Ftps)


3 x 0____ Veteran Sell swords

3 x 0 + 1L Walking Sacrifice

3 x 1 + 1L Dark Initiate

3 x 2____ Crypt Ghouls

3 x 2 + 1L Dwarf Slaves

3 x 2 + 2L Thief of Essence

3 x 2 + 2L Vile Sorceress

3 x 5____ Wight Lord

3 x 6 + 3L Monster of the Deep


21 FTC Units



3 x 0____ Warps tone Excavation

3 x 1____ Contested Village

3 x 2 + 2L Slave Pen


12 FTC Support




3 x 0 + 3L Lash the Prisoner!

3 x 1 + 2L Dark Visions

3 x 1____ Warps tone Experiments

2 x 2____ Burn it Down

3 x 2 + 2L Sacrifice to Ukraine


As may be obvious, out of a 50 card deck 33 of the cards can be played on go 1 to acquire me assets and cards for future rounds. That is 66% significance 4 - 5 cards out of my initial hand are probably going to be playable not including the mulligan. Dim Elves are an outrageous model as I expressed before since a large number of these units are penance feed. As a nonexclusive backup rule I would involve the accompanying numbers as a beginning stage:


26 units - - - 13 FTC's

12 Support - 9 FTC's


This gives you 22 FTC's containing 44% of your deck. On your most memorable draw, 3 of your 7 cards ought to be playable not including your mulligan.


At the point when you begin contemplating the chances of drawing the cards you want the significance of a 50 card deck turns out to be considerably more significant. Continuously remember this while building your decks and be specific while picking your cards. You can continuously take it out and have a go at something different, however tossing a lot of cards together isn't exactly allowing any of them an opportunity.




First Turn Cards

Come play Warhammer Invasion in Louisville!


Louisville Warhammer Invasion League


We meet each Friday from 6:30PM until Late at


BluegrassMagic Names hop

5629 Outer Loop,

Louisville, KY 40219




A Living Card Game is a completely adjustable dueling game, where players make their own custom decks which support their #1 strategies, and deck subject. They pick at least one groups and make a deck of a given number of cards. Contingent upon the game, you need to keep an essential guideline set for developing your deck (a base or most extreme number of cards, a point or cost framework, permitted number of duplicates of each rope in one deck and so on), however aside from this, you are allowed to construct and investigate "a definitive deck" which uses or takes advantage of the various qualities and shortcomings of game groups. This deck is then set in fights in opposition to the adversary's custom deck.


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